Ghost’n'Goblin 2.0 – Unity3D Experiment
- dicembre 17th, 2010
- Posted in Experiments
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Well, the course is over. It was hard but is gone… Now, waiting a new work for Samsung that would start on january, I want to restart my new technology studies.
After some experiment with Alternativa3D platform I think that the flash Molehill technology is still in a too opening stage to understand the road to take. So I decide to wait some other month before study it in deep. Among other things we need to understand what kind of physics engine to associate Alternativa3D since for now the library contains only one species of Raycasting to handle collisions, but not a real physics engine, assuming that it will ever have one. The prospects in this field come from Jiblib or the WOW physics engine based on the APE libraries (2D physics engine Cove). So I decide for now to continue studying the Unity3D engine that at least has a good IDE to work with. With my friend Roberto Liberati for the 3d Studio part and some other friends for the music and graphics, we have started trying to do a remake of the famous old 2d game “Ghost and Goblin” in a 3d version. For now, we are just familiarizing with the Unity3D engine and make some experiment with the IDE and the language but you can have a preliminary look at our work here. It’s still a first alpha version but you can understand what we are aiming to do.
Stay tuned because we will update the demo as the work will proceed!!!
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